Increases additional dark damage and physical attack while under the effects of Endark. Blood Weapon (1) 2:00:00 Recast - When activated Blood Weapon drains HP equal to amount of damage done to the enemy for every swing connected. I know weapons have been discussed again and again but I was just curious on thoughts for all of them. If you're straight up DDing it may not be optimal damage, but it can help with healer MP in certain situations to heal yourself. Ninja is the other major sub for Drk, it offers basically zero offensive power but has unmatched defensive ability that in 75 cap play is exceptionally necessary at times. And how well exactly does afterglow calad hold up? I have been doing RoE stuff and I'm following a guide to get 119 gear. Maybe your LS will have some use for this sub, but I've been playing on Eden for a long time now and have used this playstyle almost never. This set would have 23.5% Haste in equipment, basically capping you while maintaining high +enmity in gear. Does anyone have a set for these club WS's? Notes: Tempting although it may seem, do not Dual Wield on Dark Knight seriously. Muted Soul - This merit gives you -10 enmity when Souleater is up per level. INT is lagely going to give 2 INT = 1 Macc, and 1 Dark Skill = 1 Macc so choose whichever piece gives more magic accuracy. When you imagine a 2007 era Dark Knight, it may evoke images of Linkin Park playing in the background while Kraken Clubs are swingin and beating down an innocent Absolute Virtue. item level 375 sync by queuing into Sigmascape V2.0 (Savage) with the You virtually require Warrior leveled at least a little bit, and you have to kill. The choice is up to the player. These sets are specifically for The Weapon's Refrain (Ultimate), abbreviated TEA syncs to ilvl 475, and synced gear must be item level 595 or higher for This New and Returning Players guide goes over some early gear progression for players that have recently just hit level 99. The main piece would be Ares's Cuirass which gives the max amount of STR/Attack a piece an get, good for single hit WSes like Catastrophe or Spinning Slash, and also is a great idle piece with the refresh built into it. Gimmick fights like JoL /DRG or JoP /WAR . Whatever you do, dont use your Chaosbringer weapon that you get from finishing Dark Knight. Allot no With that, you can open a skillchain, let a friend weapon skill to close it, and then perform a second one either off that one, or with another friend. This is incredibly impractical for maintaining high damage output. slot won't overcap on Skill Speed as a result, indicated by red text in the FFXIclopedia is a FANDOM Games Community. He It's not a lot of PDT like Sam and Mnk can get, but it might save your life from a 1 shot Eagle Eye Shot or something so I'd recommend having it. Judgment is superior to Black Halo, so yeah. If you have 2 Marches in your tank party you can shed off another 9%~ in equipment haste for more enmity. General is followed with the exception of one Direct Hit meld replaced with Also check the general/widget tips. Summary - The Gear Here is the best defense-wise for your level, the Courage and Balance rings are interchangeable and moreso since DEX+1 = ACC+1 since a previous update. From here, you must travel all the way to Windurst Waters and talk to Cochal-Monchal at F-8. There's a lot of accuracy gear to play with in this set. Please note: This is only a guide. With your A+ weapon and new gear obtained in the 50s and 60s, you can usually eat meat which also gives you more offensive power. Dont rely on it to save your hide until Lv.30 comes around. Some general tips I would recomend for every DD job not just Drk is to always get your affordable major accuracy pieces as soon as they are available, that's Sniper's Ringx2 at 40, Life Belt at 48, and Haubergeon at 59. This Scythe is only ever replaced by Perdu Sickle, a currently unobtainable weapon from high level assault rank, or if Tredecim Scythe is fixed. Of course, these levels are where you get two very neat Dark Knight-exclusive spells. Try to setup Dread Spikes timings, where you can safely drop your shadows and let the mob hit you for a few rounds to take a bunch of damage, or you can save Dread Spikes for scarier parts of the fight when you think Utsusemi might not be enough damage mitigation. This set has similar theoretical output to the 2.45 set, but tends to miss Thank you Kylos :) ya I have an afterglowd ragnarok and a 119 apoc already. This set is intended for compatibility with the UCoB set and does not require the Bozjan resistance relic offer customizable substats and can be significant Contents 1 Blackest Dark Knight 2 Job-Race Combinations 2.1 Hume 2.2 Elvaan 2.3 Tarutaru Leather Belt+1. Peaceeee. be done on any other slots that won't overcap on the chosen substat as a result, so is argosy +1 set used for anything still these days? Dark Knight abilities generate a lot of hate when used. Now I think its actually somewhat decent. Samurai not only gives you extra TP per hit, but a number of job abilities thatll just make you cry out in happiness. If you choose this, you can benefit from an enormous HP pool, putting others to shame as your Souleater boosts your attack damage to beyond all proportion. This set is going to vary wildly based on your accuracy needs, some races can support using Onyx Cuisses, while others may need to use Hecatomb+1 to bridge the accuracy gap. Sometimes Dark Knights are called in for the pure purpose of zerging a HNM. Notes: The best weapon a Dark Knight can use until level 50, although it is not practical to do so since Scythe and/or Great Sword are very likely to become underlevelled. ok so i'm not SU3 yet so most of that i cant use but going by that set it looks like WSD and STR augs are what i'm looking for now. This page and some of the guides contained are a work in progress. It will then say Additional Effect: 100 HP drained from the Target. It won't actually drain the target's HP, but you will restore your own. You can 4-step (and more), and it will always beat a Liberator if you're geared/have enough buffs to do it consistently; which is most of the time. Dark Knight, like Warrior is able to use many different kinds of weapons. Don't forget you can Stun/Weapon Bash pesky moves like Pecking Flurry or Cocoon. It also gives a huge amount of hate - 1300 Volatile Enmity which is about 2/3rds of a Provoke. I personally work around the idea of having: Haste spell (15%) + Victory March (+11%) meaning you need 24% Haste (FC/2 = 1% haste for recast purposes) to cap your recast. Hidden effect on apoc is x2 damage not x2.5. Warrior also gives you Provoke. The only downside is their low vitality. Notes: Only practical in early levels, not worth using after a certain point. In general, Dark Knights can use any type of blade weapons with a few exceptions. A guide for the content can be found links below. Flexibility is the key to Dark Knights usefulness, in general the job struggles to keep up with the best DD jobs like Samurai or Warrior, but people still love to have them around just for the mixture of support and damage. Also most of the time Souleater is either deleting the mob or the mob is unable to act when being attacked via stuns so it doesn't matter if it's facing you. threshold with the same substats can be substituted at no loss. VE stands for Volatile Enmity, this enmity decreases at 60 VE per second thus you continually need to build VE in order to stay capped. Oh and I didn't even mention that Catastrophe heals you for a percent of damage done which makes you very hard to kill with this weapon and allows for some very aggressive Souleatering. Your two-hour ability is pretty useless here, even in a problem situation. He will then send you to a Galka named Mighty Fist in the Darksteel Forge. If possible, time it between switching targets. Lot to digest here, but I appreciate that level of detail very much. But as a Dark Knight, taking 1 or 2 less damage should be the least of your worries. As a 13+ year career DRK .. this is what I think of all REMAs. Diabolic Eye - This is a pretty decent ability, giving Drk it's only on-demand accuracy increase at the cost of total HP. TP sets should be able to work with /WAR as well. Bad news first, this is where a lot of jobs get seen as obsolete, and is also where a ton of other damage-dealers get stuck. Crossbow is exceptionally powerful at lower levels, if you have the proper crossbow and gear you should be able to hit harder and faster than your 2 hander by shooting bolts. It's really a fantastic great sword when you're not trying to invest too heavily in the jobs that can wield it. Still havent been beaten on a parse with it equipped. Of course, if things look grim, nothing is stopping you from pulling out a one-handed Axe before using the ability, although that really depends on your skill with it. At least until Lv.30 and higher, then it becomes a bit more useful. In Sky, the Dark Knight will be focusing more on stunning things like Meltdown, that can deal heavy damage to the party if not stunned in time. 6.3). Weapon Grade: A- If you need less accuracy you can use items like Bomb Core and Cerb+1/Foragers Mantle. Yes, Flamma +2 boots will come out ahead. Follow your heart and merit what works best for you in category 1 because lord knows there's no right answer. Haste is by far the most important stat in the game, especially if you are stacking it on top of other haste gear and buffs, so the DPS increase from +10% alone is absurd. Plus, it allows you to possibly counter. the exact pieces used are just examples; any gear above the optimal sync An Elvaans high vitality means more survivability, and high HP means higher damaging Souleater. or is that just from using Drain 3? The guide is basically my attempt to make the information easier to digest and locate with convenience and also serves as a self-reflection of what I've learned in the past 1-2months. The problem is that if you are stacking Last Resort and Souleater togethor, this staggers the timers and can lead to waste. Your AF flanchard (pants) is(are) very underrated. High delay means that a missed swing is very detrimental for TP gain, moreso than missing with a lower delay weapon would be. It has enormous single hit damage and specializes in low level Black Magic instead of White Magic. Dark Knight | FFXIclopedia | Fandom This gives Dark Seal - Pretty good one point wonder, this works much like Elemental Seal where it gives you massive magic accuracy bonuses when casting 1 dark magic spell. As a Tarutaru Dark Knight, you enjoy a wicked MP pool and intelligence in which to use it. Offline. These are shown on the weapon and rings, Example would be 528 delay and 18% haste at 165 dmg is, 528 x 0.18 = 95.04 so 528-95.04=432.96 then 432.96/60=7.216 so 165 dmg every 7.216 seconds is 165/7.216=22.86 damage per second. Items like Neck, Earring, and Waist, and Ranged can vary entirely based on play style. Drop down and continue south to H-14. Just check the set I posted a while back. but if you really want to just flex this is the go to. This is possibly one of the most trivial quests of all times. Seriously, its annoying. This is a strong underrated Great Axe build, make sure to check it, and try it out. I assume the next best thing is judgement? General stat priority is followed, with three Direct Hit melds You must log in or register to reply here. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide. If you feel the need for some of the most powerful dark arts the world of Vanadiel has to offer, this job may be just what you're looking for. Not sure how many people have done this, but I wanted to master DRK on an alt, to have a new job to play with. These are all great points. Stun (37): Probably the most useful spell that Drk has, it has a .5 second cast time so it comes out fast and lets you stop a mob from doing things. I would not take the time to cast these spells instead of hitting the mob, the extra STR or DEX generated is not even close to worth the casting time wasted. In fact being a 'Knight' class, Dark Knight has access to the heavy armor line (chain mail and plate mail). However, some other leg wear are better (lv55 ones are great). Merit parties are drastically different than normal parties as they no longer have a static tank and everyone is sharing a portion of enmity. A great alternative for any Dark Knights support jobs. un-augmented version with one Critical Hit and one Skill Speed meld. I wouldn't count on switching this weapon out anytime soon. Also, if you or anyone else dont know yet, you can easily make gravitation, lvl1 skillchain, to MB Drain3 with, using weapon bash with af gloves then entropy. Alternatively, simply replace one Critical Hit with Determination in It also has a higher damage cap than drain, so you can hit for 400+ damage in max sets. This is the better half of DRK's selection of Empyrean weapons. With your mostly useful artifact equipment in hand, the time is now to begin the last fifteen levels. Enjoy! Dark Knight Guide 2022 Dream Ms Guide is not entirely linear in progression, some parts of the lower sections will supplement knowledge of the earlier sections i.e APQ from the Money Making Section will supplement levelling via apple roar from 108-174. Again, youre given an small HP boost so you are better off focusing on accuracy or str, but it's 'ok' to use it if you are very very poor. If you do not have a Bozjan resistance relic weapon, simply use any weapon Practical only in the earlier levels where the difference between the skill tiers isn't so great. Another little tip, but for those who have made their way in to Odyssey farming. It's just worded funny. If youre a Great Sword junkie like me, this is a really notable case of why you should have both of your weapon skills capped. Thanks Carrot, that is helpful. This is popular to use with Drain II ensuring you get a unresisted HP boost before you go out to Souleater something. That's the inevitable direction that comment turns it, though. You can check your stats under an item level 475 result, indicated by red text in the melding menu. You will have to take a loan out on your house to afford the current price (100k+ on Eden currently per!) Remember to get Signet before you go outside. This is also true of multihit weaponskills, but far less likely. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. Where Dragoon shines is Wyvern Earring, which is a +5% haste earring that can only be active when subbing Drg. higher for maximum value on both substats. PLD is the easiest and, arguably, one of the most effective tanks in FFXI 75 pre-Atonement era. This job is a "learn by doing" job for sure, you yourself need to figure out how to fit in a dread spikes between pulls without losing any DPS uptime, or when is appropriate to stun vs just allow things to go off so you can squeeze out more damage. They can also use some crossbows. Nice job on the guide! offensive cooldowns rolling exactly as they become available. Thoughts on this for a defensive hybrid set? (Don't) Fear the Reaper: A Dark Knight Guide: Quetzacoatl: 6120: 982748: 3 weeks 4 days. sync by queuing into Eden's Verse: Furor (Savage) with the Unrestricted Party These sets are for those needing to maximize their damage output in order to replaced with Skill Speed and one Direct Hit meld replaced with Determination. Replacing the melding menu. This 2h however can be one of if not the strongest in the game when used in very specific circumstances. i've been playing sam but havent been enjoying it as much as i used to. normal mode release. Its a cool combo. You can also replace the Classical Ring with an Augmented Radiant's Ring of Me, Id be Absorb-DEX all the way, but Im just an accuracy nut. This set is intended for compatibility with the UWU set and does not require Einherjar adds the two pieces of Valhalla gear, which are great pieces for PDT and tanking sets. GCDs at the end of uptime phases. Some Dark Knights favour Scythe, some favour Great Sword; each has their own advantages and disadvantages and both are very capable. The DPS requirement for the encounter is much easier to This guide will cover basic endgame PLD/NIN gameplay for most encounters. This is exceptionally useful for boosting the damage of Souleater, in party play you could Drain II the mob before popping souleater for extra bonus HP% damage. Replacing the From 20-30 this sub will offer you a small Accuracy Bonus (+10) as well as Sharpshot that increases your ranged accuracy for spamming crossbow bolts which you should be doing at that level. but can be done on any other slots that won't overcap on the chosen substat as a The 2.40 prog set doesn't lose as much compared to the slower sets as the Monks also sub Dark Knight sometimes for the unholy power of Souleater + Asuran Fists to end a fight quickly. Trying to be #1 on the parse becomes a pissing contest most of the time that people will even sacrifice the whole group to just benefit themselves and their ego. I don't recommend this, as when you are using Souleater your damage output should be so insanely high that you will likely pull hate anyways. about ~0.4% DPS output but adds some wiggle room in execution. made this guide for my new guildies who were playing drk, the information overload is real for new players who are adusting to all the custom content provided by the server and it definitely will be rough for more casual players who don't search the forums for hours to scour information on their own. This weaponskill is significantly weaker than Guillotine in damage output, but will provide an aftermath effect which will grant you 10% equipment haste until it wears off. re-allocating stats on the relic to switch between them. Please feel free to add more if more are added at a later date. Endark effect. Even without Kraken Club, a well equipped and heavily merited Dark Knight can still dish out a lot of damage since they can reach the 80% haste cap. If you can't get an item with Fire Resist, equip whatever your best item is from the MDT set. Your high mind stat will help boost your Guillotines damage when the time comes. If you have cleared the Dragonsong's Reprise already and have a Last Resort Effect - This increases the attack effect of Last Resort by 10% when fully merited, so 25% attack bonus. Gear-wise you will use a combination of gear already shown in this guide, as well as new sets for enmity generation and defense. Since the job pulls a lot of hate just normally, hitting for less damage with lower strength might actually be a good thing since you can build-up your TP at the side and then finish the monster off with a powerful weapon skill, and then magic burst for even further damage.
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